Highschool dating sim

This increased the game's difficulty considerably in comparison to other text adventure games where there were fewer incorrect choices.Some scenes specifically require that the dialogue not match with the expression.

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The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.

The term "dating sim" is also often used incorrectly in English as a generic term for romance-driven games (ren'ai games), a subject matter which is stereotypically associated with the visual novel genre.

The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.

Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.

The game has two different endings, depending on the choices made during the game, and the prizes receivable via the Disk Fax network differed for each ending.

Nakayama Miho no Tokimeki High School was the first bishōjo game featuring a Japanese idol.

These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.

While bishōjo games make up the bulk of dating sims, other types of games exist.

Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.

Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.

One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon.

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