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These games are very similar in structure to the old Choose Your Own Adventure books where the plot changes and follows a different path based on the reader's choices.

The visual novel Bionic Heart (2009, Mac, Win, Linux) by Winter Wolves is set in 2099 London and offers "bionic beings, complex technologies, relationships and romance." It is fully voiced and has 24 different endings.

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The problems with this game are that the characters have no depth, their reactions to the player's answers are too simplistic and the player is given nothing to better understand what could possibly be the correct answers for each question, you have to basically choose whichever and it may or may not be the correct one, it's like a coin flip, these things make it hard to care about the character you are trying to get with and make talking to them a chore. I got Riri as my soulmate with exactly 1000 experience points and the ending left me like: "That's it?!

" I saw potential in the prologue and was let disappointed, i'm gonna play Kaleidoscope 2 now and hope a big improvement in comparison to this game.

Instead, having very good writing skills is far more important for both visual novels and dating sims (although a bit more important for the visual novels).

Writing skills also means coming up with original plot ideas and carefully planning each path.

Usually the endings all feature a beautiful art moment but you can also use it for other particularly important points of the story.

Those games are also famous for having many endings.

Bionic Heart was perhaps the most complex visual novel I've made so far (and the only one to be featured in some popular Japanese websites).

I did everything with a spreadsheet program but there are also other useful "mind-mapping" programs including Free Mind.

Seiyuu Danshi is a Japanese-style Visual Novel / Dating sim centering around life as a voice actor.

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